Queen’s Domain Turns a Dark Fantasy RPG Into a First-Person Metroidvania

| 2 Min Read
Queen’s Domain’s aerial sword and layered level design transform its opening into a striking first-person adventure with room to explore.

Queen’s Domain’s defining move is a sword that turns a grounded fantasy RPG into a game about taking to the air. The shift arrives after the first boss, and it changes how the world reads: paths that once seemed decorative become routes to hidden rooms, and gaps between platforms invite experiments with movement.

The game launched on October 30. After five hours, with more than 30 expected in a full run, it’s already among my favorite games of the year. The demo ends just before its most distinctive ideas begin to click.

A sword that reshapes the map

Queen’s Domain initially resembles the growing crop of indie games inspired by FromSoftware’s early first-person RPG series, King’s Field. Its dark fantasy setting, striking art, music, menus and sound cues establish a strong sense of place. The first area’s deliberate pace can make movement feel firmly earthbound, though that impression doesn’t last.

Another view of water temple in Queen's Domain
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View of mysterious temple on the water in Queen's Domain
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Skeleton chilling out in Queen's Domain
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Fighting fish in ankle-deep water in Queen's Domain
Freshly Baked Games

Beat that first boss and you earn Endu, a magic sword with an aerial dash. Suddenly the opening area feels like a clockwork device whose parts have only just been set in motion. Hidden routes tuck into the scenery, and finding them can feel like breaking the intended sequence—an effect reminiscent of discovering secret routes in a Destiny raid.

Special gems add extra midair dashes to Endu. I’ve found three so far, and each one has widened the map in practical terms. Some places in the early levels look reachable only with four or five charges, when you can streak across a room without touching the floor.

Endu is the clearest expression of the game’s movement, but it’s one part of a larger weapon system. Weapons improve through use and can change as they’re upgraded. With no stat points to assign on level-up, the game encourages trying different tools. PC Gamer hardware writer James Bentley upgraded 20 weapons to their maximum over a full playthrough.

Your loadout gives that experimentation shape: you can hotkey up to three weapons and build around the ones you choose to improve. It feels closer to the weapon-driven choices of BioShock or the System Shock remake than to the stat-focused approach of Dark Souls or Lunacid.

The Caestus, a medieval knuckle duster, has become my other favorite. It attacks quickly, deals blunt damage against slash-resistant skeletons and launches an uppercut as its special move. That attack is useful in combat, but it also works as a makeshift double jump. So far, the places it helps me reach have offered a surprise or a worthwhile reward.

The slow start pays off

Queen's domain scenic view of temple
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Queen's Domain cyclopean hallway leading away
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Queen's Domain fighting fish man and skellingtons
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Queen's Domain bestiary page for Skeleton
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Queen's Domain fighting Whale boss.
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That payoff comes with a risk: the opening stretch may test players’ patience. PC Gamer staff writer Morgan Park bounced off the demo-length section before Endu arrives. I understand the hesitation, but the contrast is doing useful work. After spending time on the ground, the first aerial dash feels like a real change in power rather than a routine upgrade.

That’s a familiar strength of metroidvanias. In Hollow Knight, the wall jump makes the earlier limits of movement suddenly obvious; Queen’s Domain builds a similar before-and-after around Endu. Its level design already suggests a first-person adventure in the spirit of the original Metroid Prime, with cryptic spaces, striking vistas and movement that’s part of how you read the environment.

There are signs that revisiting earlier areas will matter across the full game. My early impression is that those returns may be less obscure than Metroid Prime’s, though five hours isn’t enough to judge how the design develops. Queen’s Domain is available on Steam for $17 at launch, reduced from its $20 list price.

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Source: [email protected] (Ted Litchfield) · www.pcgamer.com

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